The XCOM tactical layer required a perfect balance of information density and aesthetic clarity. We developed a diegetic UI system where every pixel of the HUD felt like it was projected within the world, enhancing player immersion during high-stakes encounters.
01 — Diegetic Projection Mockups
02 — Scan Line & Telemetry Rhythm
From the 'Geoscape' global view to the individual pawn selection, the visual language remains consistent. The use of scan-lines, chromatic aberration, and a muted, tactical palette ensures the user feels the weight of every decision made on the global stage.