Product Design
System Thinking.
Scalable design systems, complex interfaces, and user-centric product experiences.
Design
System
CAP FTUE
First-time user experience design for NBA 2K's MyCareer onboarding — flow architecture, screen hierarchy, and interaction states.
2K24 Bootup
UI / IN-GAME
2K13 Mobile
UI / MOBILE
UX Flow
UX / ARCHITECTURE
XCOM Tactical HUD
Complex data visualization for tactical planetary defense.
Catalyst — UI System
Menu redesign and motion language for Tomb Raider's interface reboot — before & after.
Case Study
Jordan Challenge
NBA 2K23's Michael Jordan Mode — era-authentic UI, parallax photo system, challenge UX, and stars design. Full end-to-end visual direction from concept to ship.