LEGO 2K Drive.

Postcards, loading wipes, DrivePass UX, and boost moments — visual systems built brick by brick.

LEGO 2K Drive Logo

Loading Wipe — Long-form Transition

Across LEGO 2K Drive — from the postcard that papered the trailer and in-world billboards to the loading wipes that carried players between biomes — I shaped touchpoints that bridged the tactile joy of LEGO bricks with the kinetic energy of open-world racing.

01 — The Postcard

One world, one frame.

LEGO 2K Drive open world postcard

I designed this postcard for the game trailer and as in-world racing billboards along the track, appearing throughout the intro story sequences. It took a lot of tricky Unreal Editor camera work to fly across every biome of the LEGO world, capture the perfect angles showcasing each key location, then assemble them geographically-correct into one composition that defined the game's world.

02 — Wipe Scene Construction

Built in Cinema 4D.

Cinema 4D viewport of LEGO Drive wipe scene

The wipe is a long-form 3D loading transition I designed end-to-end — lighting, environment, and a fully animated scene assembling the 2K Drive LEGO logo and engine from official LEGO blocks, with rigid-body collisions driving the body's motion.

03 — DrivePass UX

Tiers, flows, and the logomark that came with them.

DrivePass UX logic flow diagram

I owned UX for the game's seasonal update portal — mapping logic flows for every user tier ownership state, level speed-ups, and purchase paths. While in there, I also designed the DrivePass logomark itself; after just a few tweak rounds it was approved and implemented into the game.

04 — DrivePass Final UI

Free, Premium, day-zero, and live.

DrivePass Free tier UI
Free Tier
DrivePass Premium tier UI
Premium Tier
DrivePass Unkies Day Zero release
Day Zero Release
DrivePass Unkies full release
Full Release

05 — Branding ยท Racing 101

Mark for the tutorial.

Racing 101 logomark

Logomark designed for the training tutorial area of the game.

06 — Boost UI

Animated in After Effects.

Hands-on After Effects UI design for the boost states in the open-world LEGO racer — kinetic, layered, and built to read at speed.

From the largest postcard to the briefest boost flash, every piece was approached with a "toy-box" mentality — tactile, modular, and unapologetically LEGO.