Not only did I art lead the UI, UX, and presentation, I resurrected a franchise-first UI-directed game bootup intro sequence after five years without one. With #23 on the cover, this was one of my favorite old-gen titles to work on.
01 — Bootup Intro Revival
A franchise first impression returned.
I owned the sequence end to end, from copywriting, storyboarding, image sourcing, and cutout prep through animation, in-engine implementation, and final bug fixing. The intro is still captured best in this fan upload by Luis Deleon. Two comments stuck with me: DoubleO88 wrote, "This intro gives me chills every time," and duinedubhmaurus144 called it "The best 2K intro."
Watch the fan capture02 — UI Visual Direction
Before styleguides became the norm.
These UI visual designs paved the road for the rest of the interface before formal styleguides became the norm for the franchise.
03 — Scorebug Design
One of my favorite broadcast systems.
I designed one of many scorebugs for the franchise, but this one remains one of my favorites.
04 — Experimental R&D
Explorations that never made the cut.
Experimental R&D I did that never made the cut, but I still had fun making it.
2K11 sits at the end of the old-gen era for me: a hands-on blend of visual direction, interface systems, broadcast thinking, and playful experiments that helped shape how the franchise presented itself.